A Feature Screenplay

Don't Eat the

Mushrooms

A clairvoyant assassin investigates the evil growing beneath a Kentucky town.

A Feature Screenplay

Don't Eat the

Mushrooms

A clairvoyant assassin investigates the evil growing beneath a Kentucky town.

Assigned to a hospital plagued by opioid overdoses, a clairvoyant assassin hunts the mushroom cult behind a diabolical scheme, shielding an orphaned girl from its grasp, only to discover Satan—the killer of her parents—waiting for her.

02 — The Mark

She Was Marked at Birth

Before she could walk, a prophecy was carved into her heel. Before she could choose, evil marked her as its enemy.

EXT. THE TEMPLE OF ARTEMIS, EPHESUS – NIGHT

The full moon blazes.

The archangels appear in a circle of light.

ARCHANGEL MICHAEL unsheathes his sword.

He touches the blade to the baby’s forehead, then carves a lightning bolt into her heel.

Satan watches from the darkness.

03 — The Protagonist

Meet Artemis

Named for the huntress who protected children, Artemis was forged into an assassin by tragedy. She kills without hate and fights for those who cannot fight for themselves.

Trait 01

Studious

Dropped out of medical school to master the knife and the dark arts. Endlessly curious about Dr. Demetrius and his mushroom farm.
Trait 02

Determined

Beaten bloody in training and kept going. Walked into Satan’s Seven Deadly Sins to save Laina against impossible odds.

Trait 03

Loyal & Kind

Never turned her back on Laina. Wept for the spirit of Lilly. Fights to free Benjamin from Purgatory — then adopts his daughter.

Trait 04

Just

A clear, unbending sense of justice. She kills with purpose, protects the weak, and refuses to let evil go unanswered.

04 — The Timeline

Then They Came for Her

The Prophecy Begins

Marked at Birth

Her father unknowingly recites an ancient sacred text, drawing the attention of the Archangels. They mark Artemis with a lightning-shaped scar and grant her the gift of spiritual sight. From the shadows, Satan witnesses the event and vows revenge against the child destined to stand in his way.
Childhood

The Visions Begin

As Artemis grows, she begins seeing wandering spirits and glimpses of the unseen world around her. What starts as wonder quickly becomes fear as she realizes something is watching her back.
The First Wound

Blood in the Doorway

Seeking vengeance, Satan murders Artemis’s parents and leaves her completely alone. In a single night, her childhood is stolen. The loss hardens her, shaping the woman she will become and setting her on a path she never chose.
Recruitment & Training

Forged as an Assassin

A secret organization recognizes the potential hidden within Artemis and takes her in. Under the guidance of seasoned mentors, she learns to sharpen her clairvoyant gifts, master the art of combat, and navigate a world where supernatural evil hides behind ordinary faces. Years of relentless training transform a grieving orphan into a disciplined assassin—one who kills without hatred and protects those who cannot protect themselves.
Deployment

The Hunt Begins

On her first assignment, Artemis uncovers a trail of opioid deaths leading to something far more sinister beneath a quiet Kentucky town.
05 — The Case

The Mystery

A Kentucky town with secrets buried deep. Bodies are missing. Girls are disappearing. Fentanyl is killing. Mushrooms may be the key — or the weapon.
06 — More Than Fiction

A Story Rooted in the Real World

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Opioid Deaths
Opioid-involved overdose deaths recorded in the U.S. each year.
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Trafficked
People trapped in forced labor and trafficking worldwide.
Spiritual Warfare
The oldest war of all, now fought in waiting rooms and woods.
Redemption
The one door evil can never fully close. The reason she keeps fighting.

Beneath every overdose, every missing girl, a single root system — and the choice to fight it, or feed it.

The Hunt Begins